Tournament Summary:

It is 1943, and the war is starting to turn. The Red Army destroys the Wehrmacht at Stalingrad and breaks the Siege of Leningrad. The Guadalcanal Campaign comes to a close, and the Papua New Guinea Campaign finally breaks the strength of the Japanese army there. The Americans are baptized by fire in North Africa before the combined might of the Allies finally forces the vaunted Deutches Afrika Korps to surrender. The largest tank battle in history, the Battle of Kursk, rages. The Allies invade Sicily and then Italy, finally taking the war to Hitler’s doorstep and causing Il Duce to be removed before Italy Surrenders. The Battles of Bougainville and Tarawa rage in the Pacific, signalling to the Allies that the Japanese will not go easily. Everywhere the Allies are starting to gain, but the Axis Powers resolve themselves for a long, hard fight to the bitter end. This is the setting for Operation Sting 2017.

In this themed event, players base their forces on the Axis and Allied armies fighting in 1943. Will you field one of the new Panther tanks, fraught with problems but better than most other tanks on the battlefield? Will you run the largely inexperienced Americans sent reeling at the beginning of their campaign in North Africa? Will you field stalwart Brits, or specialists such as those raiding in Burma? Will you go with the fanatical Japanese, ignoring the inevitable as their sphere of domination slowly begins to collapse? The world of Bolt Action in 1943 presents players almost limitless options for selecting a period-appropriate force with a rich theme that befits the momentous year.

Each player will play a total of 5 games over the course of the weekend (3 on Saturday, 2 on Sunday).  The players will bring a single army (1250 requisition points) consisting of a single reinforced platoon.  There is a cap limit of 16 order dice for your Platoon.

All games will be 2.5 hours in length with pre-set terrain. Scoring for the event will be a combination of Battle Points, Sportsmanship, Theme, and Paint scores for Overall placement. In order to be eligible for Best Painted Army Awards, you must have painted the army yourself.  If you did not paint your own army, you must let the tournament organizer know at the time of check in.

Your army must be painted to a minimum standard of 3 colors plus a base. The base must be painted or flocked. No unpainted armies or figures will be allowed.

Awards will be presented for the following categories: Best Overall, Best General, Best Appearance, and Best Sportsman.  Additional awards may be added in the future.

Army Requirements:

Each player will be required to bring a single army using a MAXIMUM of 1,250 Requisition Points.  The force must consist of a maximum of ONE reinforced platoon.   There is a cap limit of 16 order dice for your Platoon.   In addition to your army, you must bring a special objective marker (no larger than 6″ on the largest edge) which will be judged during paint and theming and will be used for some game play purposes.  You will also need to provide a brief written summary of how your army was constructed (historical theme, why you chose particular units, etc).  This army description will be used in the theme judging as well.

The theme for Operation Sting 2017 is “1943”.  All army lists must be assembled to represent an army that would have served in 1943.  There is an expectation that you will use a Theatre Selector from one of the sources listed below.  Specifically the following books/theatre selectors have been deemed appropriate for Operation Sting 2017:

  • Armies of Germany – Rommel’s Defeat (p 88); Operation Citadel (p 89); Anti-Partisan Security Patrol (p 90); Defence of Italy (p 92)
  • Armies of Italy and the Axis – The War in Africa (p 31), The Eastern Front (p 33), The Defence of Sicily (p 35); The Continuation War (p 60); Occupation Force (p 80); Red Storm Rising (p 84); Onward to the Caucasus (p 94), War in Romania (p 96).* Note that any Panther tanks taken in these lists MUST be the Early Panther variant such as is found on page 89 of the Armies of Germany 2nd Edition book.
  • Armies of the Soviet Union – Operation Uranus, Death on the Volga (p 76); Operation Star, A Fatal Attraction (p 78); Kursk, A Defence in Depth (p 80); Leningrad-Novgorod (p 83)
  • Armies of Great Britain – Tunisia (p 75), Behind Enemy Lines (p 73), Burma (p 77), Monte Cassino (p 78) to represent the British Army in Sicily/Italy.
  • Armies of France and the Allies – Partisans, Liberation (p 107)
  • Armies of the United States – El Guettar (p 58); Rommel’s Defeat (p59); Operation Husky (p 60); Operation Avalanche (p 62); Guadalcanal (p 78); Operation Market Garden* (p 71) * Note: this selector is suggested to represent the forces of the 82nd Airborne that jumped into Sicily during Operation Husky. Note that the Sherman 76mm and Hellcat tanks may not be selected because they were later-war tanks.

Caveat:  if you feel strongly that the force you want to field fits the theme but cannot be suitably represented by these theater selectors please contact the Tournament Organizers to work out a solution. 

Note:  Units from the “Additional Units PDF” published on the Warlord Site are also acceptable for use if they are included in the appropriate theatre selector

The following exceptions to normal platoon building are in effect for Operation Sting:

  • Only one reinforced platoon may be selected
  • 16 Order Dice Limit
  • Your Platoon Leader must have the same experience base at least as high as the majority of your army (or higher).  For example, if you army has more than 50% Regular troops, your Platoon leader must be at least Regular (or higher).
  • No vehicles with flamethrower weapons will be allowed.   Infantry Flamethrower Teams are allowed as part of normal army building rules.
  • No armored platoons

Models from a variety of ranges can be used.  However, it needs to be clear to you and your opponents that the models are appropriate for what they represent.  If you think there is ANY chance of confusion prior to the event, contact the tournament organizers (use the Contact Info tab).

You must have a copy of your army list at check in as well as throughout the weekend. If your army list does not match what you are playing anytime during the weekend, you will be subject to a penalty at the discretion of the tournament organizer. Penalties could include a ‘-5’ to your Battle Score for minor offenses (too many models or incorrect wargear) or even a Battle Score of ‘0’ (excessive model errors, significant point value differences, etc) for any game played with this illegal or incorrect army. At the discretion of the tournament organizer, you may be disqualified and asked to leave the event without a refund.

The tournament requires a pre-submission of army lists at least one week prior to the tournament.  This is requested to speed up check-in and allow for verification.  If you do not pre-submit your army list you suffer a penalty towards your final event score.

Tournament Rules:

The Bolt Action Rulebook (Version 2.0) and all published supplements will be used.  No “Experimental” or “Optional” rules posted on the Warlord website will be allowed in the event unless specifically described on this page. 

A set of Errata and FAQ’s for Bolt Action are maintained on the Warlord Website.  This FAQ will be used for Operation Sting.  

The tournament organizers recognize that tournament attendees are reasonable players, and look to you to make the right decision in the myriad of situations this issue could arise. If you are unable to, please call over the Organizers to make the call for you.

All judges’ decisions are final.

House Rules (2017)

For 2017, any additional house rules will be published by Sept 1, 2017.